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The 54 Card Guild #5

If this is the first time you’re seeing The 54 Card Guild, I recommend you begin with Guide #1. It will explain much. All of the posts are tagged with 54 Card Guild. There is an active Slack group,...

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Rampaging Barbarians

Post by: Grant Rodiek Rules here. Print and Play is here. Today marks the 10th test of Barbarus, a game I’ve been testing for exactly a month. This is exciting, as I feel I can finally dig in. With...

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The 54 Card Guild: #9

If this is the first time you’re seeing The 54 Card Guild, I recommend you begin with Guide #1. It will explain everything. All of the posts are tagged with 54 Card Guild. There is an active Slack...

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Proving the Concept

Post by: Grant Rodiek There is a very important, and deeply satisfying milestone in a design, which is determining This Game is Worth Making. This step doesn’t mean the problems have been solved, that...

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The 54 Card Guild: #10

If this is the first time you’re seeing The 54 Card Guild, I recommend you begin with Guide #1. It will explain everything. All of the posts are tagged with 54 Card Guild. There is an active Slack...

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The Evolution of Gaia

Post by: Grant Rodiek A few months ago I mailed copies of Project Gaia to four groups for testing. The game was only about 6 months old, but it had gone through several iterations, felt “okay,” and...

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My Proposed Design Curriculum

Post by: Grant Rodiek I was thinking about Game Design degrees the other day. To be honest, as a 10 year veteran of the digital industry, I don’t put much stock in them. As a degree holding business...

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Solstice Beta Wave 1 Results

Post by: Grant Rodiek You can read the rules for Solstice here. You can watch a still mostly accurate rules video here. You can download a Print and Play with all changes here.  The first testing wave...

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Three Development Sessions

Post by: Grant Rodiek I was just on a walk and I began thinking about the three types of sessions I have developing my game. Two of these are obvious, but one isn’t, so I thought it might be useful to...

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Abstract University

Post by: Grant Rodiek I’ve been developing and testing an abstract strategy game for two players called Druids for months now. We’ve been testing it furiously, almost daily, due in large part to us...

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